Saturday, October 7, 2017

Game log 28 August 2017 and 24 September 2017: Wild turkeys couldn't drag me away

Dramatis personae


Xórin, fox-man
Kim, thief
Mayhem, barbarian
Ash, squire
Caleb, wizard
Villûdē, guide (NPC)
Kôštē, cleric (NPC)

Quid occurrit


On 30 Néberos, they set out. That day, they met a one-eyed woman walking towards them. They hailed her, and she tried to sell them perfume.

Caleb: “We’re not in the market for perfume.”
Perfume merchant: “Maybe you should be.”

That night, they made it to Kerváron and slept at Caleb’s parents’ home. The next day, they passed by the market village of Dūtordôn, but kept walking west. The next night was rainy, and Ash killed a pesky rattlesnake right before they made camp.

The next day, they made it to Qadūšāt’s tower. There, a pudgy young hobbit opened the door for them, and brought Qadūšāt to them. She was a woman about thirty who had curly hair and big brown eyes, wearing pink and grey robes, and spoke in a light accent. From her, they found that she did know Praidīvós, their one-handed erstwhile patron, but didn’t like him, and knew about the pond. She didn’t tell them anything else, and was icy towards them, so the gang left without looking through her books.

They made camp outside, then set forth the next day. The next day, they made it back to Dūtordôn, and stayed at the Spirits tavern. They made it to the edge of the swamp the next day, where they made a swamp the day after that.

In the swamp, they heard a big boom that morning. They stopped for the night, and that evening, Mayhem led the gang as it scattered a bug swarm.

The next day was rainy, and they made slow headway. The next day, they made it to the edge of the pond. The pond was about 100 yards athwart. White elm trees with golden leaves were on all along the shore, and in them were jet-black lorises. In the middle of the pond on a small island was a cobalt-blue crystal statue of a wizard whose finger pointed towards the sky.

But first, the stymphalian birds.

There were almost 30 birds, as big as turkeys and jet-black, like the lorises. They flew at the heroes, who quickly slew a few. Between the losses and Caleb’s Stroke of Lightning spell, the evil turkeys felt enough fear to flee.

After binding their wounds, some of the heroes swam out to the statue. Caleb saw that the statue’s skyward fingertip was a prism, and if sunlight would strike it at the right time, it would make a ray that would show them something.

Sure enough, at sunset, the setting sunlight hit the prism at the right angle, and it shone on a spot on the shore. They went to it, and shoved away some dirt and brush, and found stone doors. They lifted them, and saw stairs going down.

It was a good thing, too, as the flock of evil turkeys was coming back.

Res aliae


I botched thunder bugs, as they should have been nastier. As such,

Two character points for each session.

I’m being a lazy rotter on this log stuff. I put together two sessions into one log, as they were both short sessions. As will be the one tomorrow, sadly.

Tuesday, August 29, 2017

GURPS Day: New Armor Loadouts for DF13

Kickstarter backers now have their PDFs of the Dungeon Fantasy RPG. Well, those backers who bought the PDFs. On the up side, this game now uses armor based on the armor in GURPS Low-Tech. On the down side, this means the kits in GURPS Dungeon Fantasy 13: Loadouts are now wrong. Metal armor weighs less, but almost all armor is more costly. I like this works in play as it's not far from how I run things; it makes starting at 250 points tougher for a few sessions until everyone upgrades his armor, but I'm into lower-powered games anyways. Anyways, I wrote anew the armor parts of the loadouts. You will need to have DF 13 to make this work, so isn't this a good time to spend some money?

And oh yeah. We played on Sunday. Log will follow at some time.

Loadout Location Armor DR $ Wgt.
Light Barbarian Head Heavy Leather 2 $38 3
Body Heavy Leather 2 $158 12.6
Arms Heavy Leather 2 $75 6
Total Armor $271 21.6
Old Armor $270 26
Net $1 -4.4
Old Kit $270 28
New Kit $271 23.6
Heavy Barbarian Head Scale 4/3 $138 7
Body Scale 4/3 $578 29.4
Arms Scale 4/3 $275 14
Feet Heavy Leather 2 $52 4.2
Total Armor $1,043 54.6
Old Armor $1,040 80
Net $3 -25.4
Old Kit $1,040 84
New Kit $1,043 58.6
Wandering Minstrel Body Light Cloth 1 $53 1.5
Arms Light Cloth 1 $25 3
Legs Light Cloth 1 $25 3
Total Armor $103 7.5
Old Armor $110 9
Net -$7 -1.5
Old Kit $246 15.9
New Kit $239 14.4
Courtly Bard Body Heavy Cloth 2 $158 12.6
Arms Light Cloth 1 $25 3
Legs Light Cloth 1 $25 3
Feet Ornate (+2) Heavy Leather 2 $204 4.2
Total Armor $412 22.8
Old Armor $480 18
Net -$68 4.8
Old Kit $1,582 32.2
New Kit $1,514 37
Fighting Cleric Head Heavy Leather 2 $38 3
Body Heavy Leather 2 $158 12.6
Arms Heavy Leather 2 $75 6
Hands Heavy Leather 2 $5 0.6
Legs Heavy Leather 2 $112 9
Feet Heavy Leather 2 $52 4.2
Total Armor $440 35.4
Old Armor $510 48
Net -$70 -12.6
Old Kit $850 77
New Kit $780 64.4
Healing Cleric Head Heavy Leather 2 $38 3
Body Heavy Leather 2 $158 12.6
Arms Light Leather 1 $25 3
Hands Light Leather 1 $5 0.6
Legs Light Leather 1 $25 3
Feet Heavy Leather 2 $52 4.2
Total Armor $303 26.4
Old Armor $340 25
Net -$37 1.4
Old Kit $898 46
New Kit $861 47.4
Beastmaster Body Furs 1 $53 1.5
Total Armor $53 1.5
Old Armor $50 8
Net $3 -6.5
Old Kit $100 19
New Kit $103 12.5
Elementalist Body Light Leather 1 $53 1.5
Arms Light Leather 1 $25 3
Hands Light Leather 1 $5 0.6
Feet Light Leather 1 $17 2.1
Total Armor $100 7.2
Old Armor $115 7
Net -$15 0.2
Old Kit $627 23.5
New Kit $612 23.7
Green Druid Head Light Leather 1 $13 1.5
Body Heavy Leather 2 $158 12.6
Arms Light Leather 1 $25 3
Total Armor $196 17.1
Old Armor $190 15
Net $6 2.1
Old Kit $400 32
New Kit $406 34.1
Armor of God Head Heavy Leather 2 $38 3
Body Heavy Leather 2 $158 12.6
Arms Light Leather 1 $25 3
Hands Light Leather 1 $5 0.6
Legs Light Leather 1 $25 3
Feet Light Leather 1 $17 2.1
Total Armor $268 24.3
Old Armor $292 22
Net -$24 2.3
Old Kit $862 66
New Kit $838 68.3
Crusader Head Light Segmented Plate 3 $150 4
Body Light Segmented Plate 3 $630 16.8
Arms Light Segmented Plate 3 $300 8
Hands Light Segmented Plate 3 $60 1.6
Legs Light Segmented Plate 3 $450 12
Feet Light Segmented Plate 3 $210 5.6
Total Armor $1,800 48
Old Armor $1,830 73
Net -$30 -25
Old Kit $2,760 103.2
New Kit $2,730 78.2
Light Warrior Head Heavy Leather 2 $38 3
Body Heavy Leather 2 $158 12.6
Arms Heavy Leather 2 $75 6
Hands Heavy Leather 2 $5 0.6
Legs Heavy Leather 2 $112 9
Feet Heavy Leather 2 $52 4.2
Total Armor $440 35.4
Old Armor $440 32
Net $0 3.4
Old Kit $440 32
New Kit $440 35.4
Medium Warrior Head Light Scale 3/2 $125 3
Body Light Scale 3/2 $336 16.8
Arms Light Scale 3/2 $160 8
Hands Heavy Leather 2 $5 0.6
Legs Heavy Leather 2 $112 9
Feet Heavy Leather 2 $52 4.2
Total Armor $790 41.6
Old Armor $810 69
Net -$20 -27.4
Old Kit $810 69
New Kit $790 41.6
Heavy Warrior Head Light Segmented Plate 3 $150 4
Body Light Segmented Plate 3 $630 16.8
Arms Light Segmented Plate 3 $300 8
Hands Light Segmented Plate 3 $60 1.6
Legs Light Segmented Plate 3 $450 12
Feet Light Segmented Plate 3 $210 5.6
Total Armor $1,800 48
Old Armor $1,830 73
Net -$30 -25
Old Kit $810 69
New Kit $780 44
Empty-Hand Warrior Hands Segmented Plate 4 $90 2.4
Total Armor $90 2.4
Old Armor $100 2
Net -$10 0.4
Old Kit $170 12
New Kit $160 12.4
Armored Martial Artist Head Heavy Leather 2 $38 3
Body Heavy Segmented Plate 5F $630 16.8
Body Heavy Leather 2 $158 12.6
Arms Heavy Leather 2 $75 6
Hands Segmented Plate 4 $90 2.4
Legs Heavy Leather 2 $5 0.6
Feet Heavy Leather 2 $112 9
Total Armor $1,108 50.4
Old Armor $1,190 41
Net -$82 9.4
Old Kit $1,190 43
New Kit $1,108 52.4
Bounty Hunter Head Heavy Leather 2 $38 3
Body Heavy Leather 2 $158 12.6
Arms Heavy Leather 2 $75 6
Hands Heavy Leather 2 $5 0.6
Legs Light Leather 1 $25 3
Feet Heavy Leather 2 $52 4.2
Total Armor $353 29.4
Old Armor $390 24
Net -$37 5.4
Old Kit $1,260 47
New Kit $1,223 52.4
Ranger Body Light Leather 1 $53 1.5
Total Armor $53 1.5
Old Armor $50 4
Net $3 -2.5
Old Kit $895 27
New Kit $898 24.5
Sharpshooter Head Heavy Leather 2 $38 3
Body Heavy Leather 2 $158 12.6
Arms Heavy Leather 2 $75 6
Hands Heavy Leather 2 $5 0.6
Legs Heavy Leather 2 $112 9
Feet Heavy Leather 2 $52 4.2
Total Armor $440 35.4
Old Armor $440 30
Net $0 5.4
Old Kit $1,680 47
New Kit $1,680 52.4
Bladed Ruffian Body Light Leather 1 $53 6.3
Arms Light Leather 1 $25 3
Hands Light Leather 1 $5 0.6
Legs Light Leather 1 $37 4.5
Feet Light Leather 1 $17 2.1
Total Armor $137 16.5
Old Armor $170 10
Net -$33 6.5
Old Kit $188 12.3
New Kit $155 18.8
Gentleman Adventurer Head Light Scale 3/2 $125 3
Body Light Scale 3/2 $336 16.8
Arms Heavy Leather 2 $75 6
Hands Heavy Leather 2 $5 0.6
Legs Heavy Leather 2 $112 9
Feet Ornate (+2) Heavy Leather 2 $208 4.2
Total Armor $861 39.6
Old Armor $880 33
Net -$19 6.6
Old Kit $1,294 35.3
New Kit $1,275 41.9
Basic Thief Head Light Leather 1 $13 1.5
Body Heavy Leather 2 $158 12.6
Arms Light Leather 1 $25 3
Hands Light Leather 1 $5 0.6
Legs Light Leather 1 $37 4.5
Feet Light Leather 1 $17 2.1
Total Armor $255 24.3
Old Armor $250 18
Net $5 6.3
Old Kit $885 27.6
New Kit $890 33.9
Burglar Head Light Scale 3/2 $80 4
Body Heavy Leather 2 $158 12.6
Arms Heavy Leather 2 $75 6
Hands Heavy Leather 2 $5 0.6
Legs Heavy Leather 2 $112 9
Feet Heavy Leather 2 $52 4.2
Total Armor $482 36.4
Old Armor $600 16
Net -$118 20.4
Old Kit $1,665 29.5
New Kit $1,547 49.9
Assassin Head Light Leather 1 $13 1.5
Body Heavy Leather 2 $158 12.6
Arms Light Leather 1 $25 3
Hands Light Leather 1 $5 0.6
Legs Light Leather 1 $37 4.5
Feet Light Leather 1 $17 2.1
Total Armor $255 24.3
Old Armor $250 18
Net $5 6.3
Old Kit $1,246 41.12
New Kit $1,251 47.42
Fighting Wizard Head Heavy Leather 2 $38 3
Body Heavy Leather 2 $158 12.6
Arms Light Leather 1 $25 3
Hands Light Leather 1 $5 0.6
Legs Light Leather 1 $37 4.5
Feet Light Leather 1 $17 2.1
Total Armor $280 25.8
Old Armor $302 18
Net -$22 7.8
Old Kit $862 24
New Kit $840 31.8
Scholarly Wizard Head Light Leather 1 $13 1.5
Feet Light Leather 1 $17 2.1
Total Armor $30 3.6
Old Armor $30 6
Net $0 -2.4
Old Kit $880 15
New Kit $880 12.6

Wednesday, July 19, 2017

Game log for 16 July 2017: Don't feed the trolls

Dramatis personae

Xórin, fox-man
Kim, thief
Mayhem, barbarian
Ash, squire
Caleb, wizard
Villûdē, guide (NPC)
Kôštē, cleric (NPC)

Quid occurrit


Caleb heard some rustling, so woke everyone. Well, other than Mayhem, who was still out from the fight with the bandits. Xórin took a sniff, and didn’t know what it was, although whatever it was, it didn’t smell well. Neither Kim nor Xórin could duck out of the way.

And the troll shambled into sight.

Xórin, who was near it, took a shot, but missed. The troll moved towards Xórin, grumbling, “Stupid wife wants a fox fur.” Caleb cast a Fireball while Kim and Ash readied their shots.

Xórin dropped his bow and took out his swords, just in time to get out of the troll's claw. Kim and Ash aimed, and Caleb missed with his Fireball.

Now Xórin got out his other sword, just in time to Parry the claw of the troll. The other claw struck home, however, maiming him. Ash took a shot at the head of the troll and missed, while Kim kept aiming. Caleb cast another Fireball.

Xórin stepped back and steeled himself for the troll's next strike. It came fast, and felled the fox-man. Ash pulled out his sword and whacked the troll in its leg while Kim took a shot that the troll dodged. Caleb lobbed his Fireball and it struck true, burning the troll.

The troll turned its heed next to Ash, missing with a wild claw swipe. It swiped away Ash's blow while Kim reloaded and Caleb cast another Fireball.

The troll, seeing as it was near the pesky fire-throwing wizard, chose to take him out, but missed with his claw. Kim's next shot missed its neck, but Ash beat on its leg. Caleb, worried about the troll two yards away, lobbed his Fireball and stepped back after burning it.

Oh, did that piss it off! It took a step towards Caleb and clawed him, almost taking him down. It would have, too, had its other claw hit. Kim loaded an arrow while Ash crippled the troll's leg, taking it to the ground. Caleb fell from his wounds.

The troll tried to take down Ash but missed. Kim's arrow struck it in the neck, which at last took it down, so Ash and Kim dragged it to the campfire to make it burn before it could heal its wounds. Kóštē came away from the horses and healed Caleb. The next morning, she did the same to Mayhem and Xórin.

That evening, they made it back to the town of Mīštássun. There, they paid for healing and for their guide, and handed over the box to the elf at the Scarlet Harlot. There, they heard the hubbub that someone or something had turned Kólubbos, a seller of healing salves, into stone.

When they got to the Pantry, Dīpátōr, the son of the owner, took Caleb aside and asked him if he knew anything about making a golem woman. Caleb gave him some, ah, older brother tips. It was awkward.

Xórin got his lion hide tanned, and will wear it as a cloak.

They spent the next week training and listening for hearsay. Only Ash got more than the town gossip, as Dénnos, a sage, told him of his fighter brother Ōnpátōr who was haunting his dreams. Dénnos thought that his brother was now less than living but also not quite dead, and wanted some way to put his soul out of woe. He knew little more than that and that there was something about a pond in the swamp in the middle of a grove of white elms with golden leaves, and big black birds that flew in a flock so big it could blot out the sun.

The gang asked Villûdē the guide, and she knew about the pond. As their money was good, she took up the heroes' bid to go with them once again. As Xórin felt they needed more lore about this pond and as Caleb needed charm spells, they chose to first take a trip to the west to ask a wizardress for help: Qadūšāt, the mightiest wizard in the dale.

Res aliae


The PCs got five character points when they got to town, and there was much chatter about how to spend them. Amazingly, nobody spent them on Carousing, which was odd in light of how bad I rolled for them doing that.

The kid and the golem was an earlier use of Weirdness Magnet that I rolled and forgot to spring on the gang.

The choice to see the wizard came from me telling Caleb that he couldn't find anyone in town who knew any Charm spells (he doesn't have any Savoir-Faire (Magical) or guild rank), and her tower being one of the things I marked on the players' map.

Sunday, July 16, 2017

Game log for 2 July 2017: Lots of bandits

Dramatis personae


Xorin, fox-man
Kim, thief
Mayhem, barbarian
Ash, squire
Caleb, wizard
Villûdē, guide (NPC)
Kôštē, cleric (NPC)

Quid occurrit


— a bunch of bandits. The leader, a man with Stahl ears, strode forward and said, “We’ll make this easy on ya boys: how much ya got?”

To answer, Xórin leapt out and screamed, which pissed off one of the bandits. Two of them took him out with two blows. After some more blows, Mayhem cut off the head of a bandit wearing an eyepatch. A bunch of them backed off after this. Caleb burned a few, and Mayhem got into a fight with the leader, Mayhem going berserk after taking a blow (albeit by his own choice). The bandits tried to drag away Xórin, but he was too heavy, and settled for taking his swords. Ash took down a bandit, and Mayhem killed the leader before passing out.

Res aliae


We got started late again. Strange as this sounds, the whole combat took 7 seconds of game time, but we gamed it out for about two hours. Since Xórin went down almost right away, Roman, who played him, handled the bandits, which led to them using more interesting tactics.

In game time, it was about 1 in the morning, with storm clouds looming. This meant that missile fire wasn’t too effective, since each shot would take a -5 penalty.

I rolled the dice to see what would come up, and found more bandits. I chatted with the players, and they didn't seem to mind, but we're going to have another encounter to give a little more variety, and not take the whole session. Also, there's little way this group of bandits would be able to make it back in time for revenge.

Sunday, July 2, 2017

Game log 4 June 2017: Leaving it medias in res

Dramatis personae


Xorin, fox-man
Kim, thief
Mayhem, barbarian
Ash, squire
Caleb, wizard
Villûdē, guide (NPC)
Kôštē, cleric (NPC)

Quid occurrit


Not long after setting up camp, Xórin walked around the camp's edge, and saw a figure lying down. It didn't look like it was moving, but he beckoned the others to it. Kim took a shot at the ground near it to see if it would do anything, and it did nothing. Ash prodded it with his sword, and saw that it was the worm-infested body of an orc woman. The heroes called Kôštē out of camp to see if she could find out what killed her, but couldn't, and anything she had when she died was long gone.

The next day, they went into the swamp. They trod slowly, and at midday saw the legs of another body. They chose not to get near, as Caleb saw that whatever killed it wasn't done eating it yet, as the top half was gone and guts were spilling out of its bottom half. It plainly wasn't the ibathene or an alligator, they agreed.

The day after that they made it to the nagas' island. Cindy Bear got near the camp that night, who was cranky until Kim gave her the fee of a meal of fish. The same thing happened the next night, only with Mayhem doing the feeding.

At last, at midday the next day, they made it back to the nagas' lair. They took the stone trunk and put it on their horse's back, then spent a few hours digging up every last coin in the room filled with them. They did look through the rest of the lair, but could find nothing else. That night, Yogi came to camp, and Ash fed him. Maybe Ranger Smith was right not to feed the bears.

After that, they trod for two more days, and got out of the swamp with no mishaps. That night, however, Xórin spotted something with a mane of fur and a big need to eat: a lion. He struck the gang, who fought back, and after a few blows, the gang had a few new meals and Xórin had a new fur.

The next day, they made it back to the villages. The only thing that happened in the daytime was a pudgy woman with a wagon glared at them as they passed her. That night, they tried to stay in the little village of Lúrās, but this time, the farmers didn’t trust the wayfarers, so they had to camp outside.

While on watch that night, Xórin heard some rustling, and woke the others to have them find—

Res aliae


We broke it off there.

This took awhile to get online mostly because I’m a lazy rotter, but partly because I’ve been making a campaign wiki.

Sunday, May 21, 2017

Game log 21 May 2017: A little light roleplaying

Dramatis personae


Xorin, fox-man
Kim, thief
Mayhem, barbarian
Ash, squire
Caleb, wizard
Villûdē, guide (NPC)
Kôštē, cleric (NPC)

Quid occurrit


And, they were off. Xórin let out a roar, which fazed nobody. The goons in the fore kept rushing forward, and Kim shot one of them, a man with a bulbous nose. He tried to block her shot, but the strap on his shield broke and it went flying, and the arrow went into his side. Mayhem rushed forward and swung wildly at another bandit, this one with a flat nose. He missed.

The foe’s bowmen took their shots. One had a clean shot to Caleb, but he dodged it. The other shot Xórin, but was nowhere near. Ash stepped up and missed the middle warrior, a man with a nose ring, but this didn’t bother him. Villûdē and Kôštē ran to the horses, and Caleb lobbed a Fireball at the goon with the bulbous nose, but the goon dodged it.

Xórin yelled again, and rushed towards the bowmen. Mr. Flat Nose smacked Mayhem, cutting him and making him mad. Kim dropped her bow and pulled out her sword, while Mayhem swung wildly at the flat-nosed bandit, but on his anger, got nowhere. Ash’s sword went into the shield of the bandit with the nose ring, and Caleb cast another Fireball.

At last, Xórin made it to the bowmen, who were standing dumb. Xórin swung his swords at one of the bowmen, a man with bloodshot eyes, and took him down. The flat-nosed bandit hit Mayhem again, but the one with the nose ring swung his sword into Ash’s shield. Mr. Big Nose rushed up to Caleb and took him down. Kim tried to stab him back, but her sword didn’t get through his armor. Mayhem got a flawless swing into the side of the flat-nosed goon, and took him down. Mayhem snapped out of his anger, and watched Ash’s strikes miss or go into the shield of the bandit with the nose ring. Kôštē dropped the reins and rushed to Caleb.

Xórin made three swings at the other bowman, a man with tattooed arms, and took him down. The goon with the nose ring got a good blow on Ash, but it fell flat on his breastplate. The bandit with the bulbous nose took Kim down to the ground, and she tried to kick his crotch from the ground, but missed. Mayhem rushed to take the heat off Kim, while Kôštē cast Major Healing on Caleb, waking him.

Xórin rushed back to the goon with the nose ring, yelling, while that goon again put his sword into Ash’s body, doing nothing to him. The big-nosed goon’s blow hit the haft of Mayhem’s axe, and Kim sat up. Mayhem smashed Jimmy Durante, though he kept in the fight, and Ash lost his sword on the parry of the goon with the nose ring. Kôštē cast Major Healing on Kim, and Xórin took out the goon with the nose ring from behind. Mayhem parried the big-nosed goon, whose shield blocked Kim’s stab, but Mayhem’s hit took him down.

After the battle, the heroes found 55 copper farthings, 133 silver pennies, 4 gold pieces, and a silver bracelet with a black obsidian in the middle on the bandits. They stripped the bowman with the tattooed forearms, Mayhem bound his limbs, and Kôštē bound his wounds and roused him with a Minor Healing.

Ash put his sword to the bandit’s neck. The interrogation went like this:

Xórin: “Where are you from?”
Tattooed goon: “From the woods, bastard.”
Xórin put his sword to the bowman’s neck, and pressed the tip inward. “Now, who sent you?”
Tattooed goon, now much more willing to talk: “We pass off our loot to our boss, who sometimes comes out to the woods.”
Xórin: “Who is he?”
Tattooed goon: “He’s a rich nobleman. His name is Nokîtōr. He lives in Ōndrûnks.”
The heroes cut him loose, and threw the bodies of his fellows into a shallow grave.

As it happened, they heroes were a short walk from Ōndrûnks. They went to the Magog tavern, where Bîs the barkeep, a woman who looked like a pirate wench, said, “I can’t believe you guys keep showing up.” She did breathe a sigh of relief when finding out the heroes weren’t going back to Dībités Rock that time.

They tried to listen to the banter there, but most of it was about a fox-man who had just walked into the bar. While sitting at the bar, a dwarf woman who was missing a fore tooth offered to sell Xórin a cloth scroll of Charm. After taking a finder’s fee of 20 copper, he went to get Caleb, from whom he got a finder’s fee of 30 copper. Caleb bought the scroll for 220 copper, as the dwarf woman was happy to sell it. Kôštē cast Watchdog at the end of the evening and everyone went to bed, but oddly, nobody tried to steal from the gang. Maybe the fox guy scared them.

The next day, they went south, and met Gossūnús, a tall gnome with a grey and a blue eye who was looking to get into a fight with Nokîtōr’s men. Alas, they were going the wrong way, and let him go. They set up camp that night with the swamp in sight.

Res aliae


First session of GURPS in a month, helped greatly by John printing the combat cards. (Roman ran D&D Midnight two weeks ago since I was knee-deep in projects for grad school.) John and Roman suddenly understood a whole bunch of combat options for GURPS. Now to see if they can better grasp the benefits of striking hit locations.

We were late getting started since I forgot to grab the character sheets, and had to turn back after walking a few blocks to go get them. Then we had to deal with Chris’s meal time.

Wednesday, April 26, 2017

Quick House Rule

Inspired by this thread, I'm making a cost to feed the animals: $10/day for SM 0. I do things a day instead of a week to handle a game calendar. So for the pony and the saddle horse, both of which are SM +1, the cost is $20 each a day.

So, Cost of Living: $20 Ash, Ash's horse, Kôštē, Mayhem, Caleb, ponies
$28: Xórin (Compulsive Carousing)
$28: Kim (Compulsive Spending)

$196 day, $1,372 week